PT-2026-114122 · Godot Engine · Godot Engine
CVE-2026-110734
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Publicado
2026-10-14
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Atualizado
2026-10-14
CVSS v3.1
2.5
Baixa
| Vetor | AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N |
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image loader hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Correção
Memory Corruption
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Godot Engine