PT-2026-114124 · Godot Engine · Godot Engine

CVE-2026-110736

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Publicado

2026-10-14

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Atualizado

2026-10-14

CVSS v3.1

3.6

Baixa

VetorAV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized translation.cpp, OptimizedTranslation::get message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Correção

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Enumeração de Fraquezas

Identificadores relacionados

CVE-2026-110736

Produtos afetados

Godot Engine