PT-2026-114123 · Godot Engine · Godot Engine
CVE-2026-110735
·
Published
2026-10-14
·
Updated
2026-10-14
CVSS v3.1
2.5
Low
| Vector | AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N |
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource format binary.cpp, ResourceLoaderBinary::get unicode string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Fix
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Weakness Enumeration
Related Identifiers
Affected Products
Godot Engine